Global Link: ESWF and ISNO
ISNO is happy to communicate a big increasing of the number of the members inside our network. With this agreement the member of ESWF and the ESWF are officially recognized by ISNO.
Here a quick recap of our new members:
Esports World Federation (ESWF)
ESWF is the umbrella organization of all the International Federations of electronic sports and digital sports. The ESWF was founded in 2018 to take the lead in eSport initiatives, by developing, promoting, and supporting the sport and its athletes globally.
Yes! E-Sports Asia Holdings Limited (YEAH)
Yes! E-Sports Asia Holdings Limited (“YEAH” or the “Company”), is an Asian E-Sports pioneer with a global perspective. Its YEAH Asia League (the “League”) – a Pan-Asia E-Sports Leader Development Initiative which kick started in 2019 is now expanding into different continents such as Europe, Middle East, Australia and the Americas. YEAH has developed a series of E-Sports activities such as tournaments, workshops, seminars and webinars around the world, with the aim to promote E-Sports, to recruit talented players and properly groom and develop their gaming abilities to becoming professional gamers. YEAH aims to provide a horizontal e-sports platform, to encourage gamers, coaches, managers, casters, marketers, spectators and other stakeholders to exchange through our comprehensive eco-system.
Americas Esports Federation Organization
The body of esports for all in America.
Organization of African Electronic Sports
The body of esports for all in Africa.
Asia Pacific Electronic Sports Confederation (APESCON)
The continental esports for all organization it includes East Asia, South Asia, South East Asia, and Oceania.
United Mobile Esports Association (UMESA)
Mobile esports existed before, but at the amateur level. At first, the players themselves invested a little money in their tournaments for a particular game, and over time, more professional organizers began to appear. So in February 2019, Ukraine registered the world’s first international Mobile Esports Association UMESA (UNITED MOBILE ESPORTS ASSOCIATION), the founders of which were residents of Dnipro (Ukraine) – Arsen Voytyuk (Head of the Board), Roman Shlykov (Board Member), Dmitry Voshchina (Board member). The activities of the Association are aimed at the development and popularization of mobile e-sports in the territory of Ukraine and around the world, the growth of the mass character of this sport among all segments of the population, as well as the introduction of recreational, amateur, sports, cultural, educational, educational and scientific activities in the field of mobile e-sports, the introduction of and the implementation of sports, rehabilitation and social programs for people with disabilities, as well as attracting children, youth and adults to engage in mobile e-sports, contributing to an increase in the level of e-sports in place based on the consolidation and coordination of efforts of citizens and organizations interested in its development.
International Federation of Esports and Digital Sports University
The International Federation of Esports and Digital Sports University – lfedsu is the key driver to expand the role and reach of digital sports university around the world. IFEDSU believes that sports values and sports practice work in perfect synchronicity within one’s university studies. IFEDSU offers opportunity and inspiration to students around the world to play digital sport. The health, wellbeing, and experiences that students gain from sport help them become exemplary leading members of society.
The International Federation of ESports Healthcare Professionals
The International Federation of ESports Healthcare Professionals is an organization of healthcare professionals focusing on the health and wellness of players in the esports industry.
The International Federation of ESports – Mmorpg
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character’s actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game’s persistent world (usually hosted by the game’s publisher), which continues to exist and evolve while the player is offline and away from the game.
International Federation of Esports Battle Royale
A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking “safe area”, with the winner being the last player or team alive. The name for the genre is taken from the 2000 Japanese film Battle Royale, itself based on the novel of the same name, which presents a similar theme of a last-man-standing competition in a shrinking play zone.
International Federation of Esports Fighting Game KO
A fighting game is a video game genre based around close combat between a limited number of characters, in a stage in which the boundaries are fixed. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in an arena, with each player character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into “combos”. Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat ’em ups, which involve large numbers of enemies against the human player.
International Federation of Esports MOBA
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which each player controls a single character as part of a team competing against another team of players, usually on a battlefield shown from an isometric perspective. The ultimate objective is to destroy opposing team’s main structure with the assistance of periodically-spawned computer-controlled units that march forward along set paths. However, MOBA games can have other victory conditions, such as defeating every player on the enemy team. Player characters typically have a set of unique abilities that improve over the course of a game and which contribute to the team’s overall strategy. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units.
International Federation of Esports RTS
Real-time strategy (RTS) is a subgenre of strategy video games in which the game does not progress incrementally in turns. Real-time strategy games allow for all players to simultaneously play the game in “real-time”. This is contrasted by turn-based strategy (TBS) games, where players must take turns to play. In a real-time strategy game, the participants position structures and maneuver units under their control to secure areas of the map and/or destroy their opponents’ assets. In a typical RTS game, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features: resource-gathering, base-building, in-game technological development, and indirect control of units.
International Federation of Esports FPS
First-person shooter (FPS) is a video game genre centered on gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre’s inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Amateur Europe Esports Federation
The body of esports for all in Europe
World Digital Combat Sports Federation
A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent or by disabling the opponent. Common combat sports include mixed martial arts, boxing, wrestling, judo, fencing, savate, kickboxing, Muay Thai, Lethwei, Sanda, Tae Kwon Do, Capoeira, Brazilian Jiu-jitsu, Sambo, Sumo, and Kyokushin.
International Digital Invasion Confederation
“Invasion sports” are team games in which the purpose is to invade the opponent’s territory while scoring points and keeping the opposing team’s points to a minimum, and all within a defined time period. Hockey, soccer, football, basketball, rugby falls into this category.
International Digital Motor Sports Federation
Motorsport, motorsports, or motor sport is a global term used to encompass the group of competitive sporting events that primarily involve the use of motorized vehicles, whether for racing or non-racing competition. The terminology can also be used to describe forms of competition of two-wheeled motorized vehicles under the banner of motorcycle racing and includes off-road racing such as motocross.